We have released a new type of breakpoint called Dependent Breakpoint, which allows you to configure a breakpoint to be enabled only if another breakpoint is first hit.Please see our AMP Deprecation links for more details. To silence the errors, define _SILENCE_AMP_DEPRECATION_WARNINGS. Including in a C++ project will generate build errors. Updated to NDK r21 LTS in C++ Mobile Development workload.Added support for gsl::not_null to code analysis.Code analysis now enforces that return values of functions annotated with _Check_return_ or _Must_inspect_result_ must be checked.We have improved null pointer dereference detection in our code analysis tooling.Support for libfuzzer under the switch -fsanitize=fuzzer.The IntelliSense Code Linter for C++ is now on by default, providing instant as-you-type suggestions and fix suggestions for common code defects.Improved C++ IntelliSense performance by optimizing cached header usage and symbol database access, providing improved load times to get into your code.Made improvements in C++ IntelliSense when providing navigation and syntax highlighting for types from imported Modules and Header Units.The Game development with C++ workload now installs the latest Unreal Engine with support with for Visual Studio 2022.Previously, the toolset used MD5 for source hashing by default.
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